The Rules

You can propose anything. Make the floor lava. Switch to baseball. Ban left-handed dunks. Write it in plain English — the AI figures out how to make it real. Your team votes. If it passes, the game changes. The numbers below are just where it starts.

Beyond the Numbers

Want to change the rules? Propose new ones — anything.

Want to make the floor lava? Introduce a maximum height rule? Switch to baseball? Require all players to hop on one foot? Write it in plain English. The AI interprets your proposal into mechanics. Your team votes. If it passes, it reshapes the game. The simulation engine evolves to match.

“Make three-pointers worth 10 points when scored in the last minute.”
“If a team scores 5 times in a row, the other team gets a free possession.”
“Switch to baseball for one round.”
“All hoopers must have at least 30 Speed.”
“If the score is tied at halftime, play the second half with 4 players per team.”
“Add a weather system — rain reduces three-point accuracy by 20%.”
You propose AI interprets Your team votes The game changes
The starting parameters. These numbers are where every season begins — but the game goes wherever you take it.
Game Mechanics

The core numbers that define how basketball works.

Quarter Length 10
Minutes per quarter.
Range: 3–20
Shot Clock 15
Seconds to get a shot off.
Range: 10–60
Three-Pointer Value 3
Points for a made three.
Range: 1–10
Two-Pointer Value 2
Points for a mid-range or at-rim shot.
Range: 1–10
Free Throw Value 1
Points per made free throw.
Range: 1–5
Personal Foul Limit 5
Fouls before a player fouls out.
Range: 3–10
Team Foul Bonus 4
Team fouls before bonus free throws.
Range: 3–10
Three-Point Distance 22.15
Distance of the arc in feet.
Range: 15.0–30.0
Elam Trigger Quarter 3
After this quarter, first to target wins.
Range: 1–4
Elam Target Margin 15
Added to leading score for the target.
Range: 5–40
Halftime Recovery 0.4
Stamina recovered at halftime (0–1).
Range: 0.0–0.6
Quarter Break Recovery 0.15
Stamina recovered between quarters (0–1).
Range: 0.0–0.3
Safety Cap 300
Max possessions before force-ending.
Range: 50–500
Hooper Behavior

How players interact with the court and crowd.

Max Shot Share 1.0
Max fraction of team shots for one player.
Range: 0.2–1.0
Min Passes 0
Required passes before a shot attempt.
Range: 0–5
1 change this season
Change History
0 → 0 Round 13
JudgeJedd Passed 1–0
“no one can hold the ball longer than 3 seconds”
Scoring +0% since change
Home Court Advantage ON
Whether home court provides a boost.
Home Crowd Boost 0.05
Scoring bonus from a friendly crowd.
Range: 0.0–0.15
Away Fatigue 0.02
Extra stamina drain for visitors.
Range: 0.0–0.1
Crowd Pressure 0.03
Defensive boost from the home crowd.
Range: 0.0–0.1
Altitude Penalty 0.01
Extra drain at high-altitude venues.
Range: 0.0–0.05
Travel Fatigue ON
Whether travel distance affects stamina.
Travel Fatigue Rate 0.001
Stamina drain per mile of travel.
Range: 0.0–0.005
League Structure

Season format, scheduling, and playoffs.

Teams in League 8
Number of teams in the league.
Range: 4–16
Round Robins 3
Times each team plays every other.
Range: 1–5
Playoff Teams 4
Teams that qualify for playoffs.
Range: 2–8
Semifinal Series 3
Best-of format for semifinals.
Range: 1–7
Finals Series 5
Best-of format for the championship.
Range: 1–7
Meta-Governance

The rules about rules.

Proposals per Window 3
Max proposals per governance window.
Range: 1–10
Vote Threshold 0.5
Votes needed to pass (0.5 = majority).
Range: 0.3–0.8
Change Timeline
Min Pass Per Possession 0 0 Round 13

Want to change a rule — or invent a new one? Join the league and use /propose in Discord.

Write your proposal in plain English — anything goes. The AI interprets it into mechanics. Your team votes. Passed proposals take effect next round.