The Floor
Every rule change starts with a proposal from a player. Write it in plain English. The AI translates it into a specific parameter change. Your team votes. Pass it, and you've rewritten the game.
Proposals
FAILED
Tier 3
"la pelota es lava"
AI Interpretation:
The ball is lava transforms Pinwheel Fates into a frantic hot-potato league: shot clocks nearly halved, mandatory passing, spiked turnovers, and accelerated fatigue punish anyone who holds the rock. Expect chaotic pace, exhausted rosters, and highlight-reel desperation heaves.
Confidence: 92%
Confidence: 92%
FAILED
Tier 3
"baskets made from inside the key score 0 points"
AI Interpretation:
This is a seismic rule change that inverts traditional basketball value — the highest-percentage shots in the game now score nothing, making the paint a trap rather than a goldmine. Teams will be forced into perimeter-heavy offenses, free-throw fishing, and mid-range efficiency, dramatically favoring shooters and stretch players over traditional bigs and slashers. Expect lower overall scores, wildly shifted player value hierarchies, and foul-drawing specialists becoming the most dangerous offensive weapons.
Confidence: 92%
Confidence: 92%
FAILED
Tier 3
"the more baskets a hooper scores, the more their ability scores go up."
AI Interpretation:
This creates a momentum-and-rhythm system where dominant individual performances snowball — a hooper who gets going becomes increasingly hard to stop. It rewards consistent scoring and creates natural game narratives around hot stretches, while the miss-reset mechanic ensures streaks are precious and their end is dramatic. Teams will need to decide whether to keep feeding a hot hand or spread the ball.
Confidence: 85%
Confidence: 85%
FAILED
Tier 3
"no one can hold the ball for more than 4 seconds"
AI Interpretation:
This rule fundamentally punishes ball-hogging and ISO-heavy play: mandatory passes and elevated turnover rates force every team to move the ball or lose possessions. Decision-making becomes the most valuable trait on the floor — players who can't read and release quickly become liabilities. Expect faster, more chaotic games with higher turnover counts and a premium on team chemistry over individual dominance.
Confidence: 88%
Confidence: 88%
PASSED
Tier 3
"no one can hold the ball longer than 3 seconds"
AI Interpretation:
A 3-second shot clock transforms every possession into a snap decision — catch and shoot or turn it over. Expect wildly elevated pace, dramatically higher turnover rates, and a massive premium on players with elite shooting instincts and quick release. Deliberate offenses and isolation ball are functionally dead.
Confidence: 92%
Confidence: 92%
0.3 Yes
1 vote · 100% approval
0.0 No
Rule Changes Enacted
Min Passes:
0 →
0
· Round 13